I'm a graphics engineer passionate about rendering, computational geometry, game engines, and optimization. I love working on projects that involve building high-performance graphics engines, whether it's for games, GIS, CAD, or digital twins.
* Currently working on a 2D vector-graphics renderer to explore WebGPU
I’m especially interested in roles focused on vector-graphics rendering, GIS/CAD visualization, or anything that involves making complex graphics systems faster and more efficient. Always excited to learn and tackle new challenges—feel free to reach out!
Remote: Yes
Willing to Relocate: Yes
Technologies: WebGL, WebGPU, Three.js, TypeScript, JavaScript, C++
Résumé: https://nickvanurk.com/resume.pdf
GitHub: https://github.com/nickyvanurk
LinkedIn: https://linkedin.com/in/nickyvanurk
Email: nickyvanurk@gmx.com
I'm a graphics engineer passionate about rendering, computational geometry, game engines, and optimization. I love working on projects that involve building high-performance graphics engines, whether it's for games, GIS, CAD, or digital twins.
Some things I’ve worked on:
* Built my own 8-bit computer from scratch: https://nickvanurk.com/8bit.mp4
* Three.js experiments: https://nickvanurk.com/capping/, https://nickvanurk.com/void/, https://nickvanurk.com/prototype/
* Currently working on a 2D vector-graphics renderer to explore WebGPU
I’m especially interested in roles focused on vector-graphics rendering, GIS/CAD visualization, or anything that involves making complex graphics systems faster and more efficient. Always excited to learn and tackle new challenges—feel free to reach out!