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Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to Relocate: Yes

Technologies: WebGL, WebGPU, Three.js, TypeScript, JavaScript, C++

Résumé: https://nickvanurk.com/resume.pdf

GitHub: https://github.com/nickyvanurk

LinkedIn: https://linkedin.com/in/nickyvanurk

Email: nickyvanurk@gmx.com

I'm a graphics engineer passionate about rendering, computational geometry, game engines, and optimization. I love working on projects that involve building high-performance graphics engines, whether it's for games, GIS, CAD, or digital twins.

Some things I’ve worked on:

* Built my own 8-bit computer from scratch: https://nickvanurk.com/8bit.mp4

* Three.js experiments: https://nickvanurk.com/capping/, https://nickvanurk.com/void/, https://nickvanurk.com/prototype/

* Currently working on a 2D vector-graphics renderer to explore WebGPU

I’m especially interested in roles focused on vector-graphics rendering, GIS/CAD visualization, or anything that involves making complex graphics systems faster and more efficient. Always excited to learn and tackle new challenges—feel free to reach out!


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